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World at war enb series mod
World at war enb series mod







world at war enb series mod world at war enb series mod

Units set to sleep for one turn will have this indicated with a black dot instead of a white dot which indicates regular 'sleep'. Left mouse button click will still perform the regular 'sleep' function. Units set to sleep will now also be skipped by the AI when it is controlling friendly countries and units on your turn (EQFL_Sapare): Units can now be put to sleep for one turn via the Sleep Tool mouse hover and pressing the space bar instead of a left mouse button click (EQFL_Sapare). Enemy targets and estimated losses for fully visible units/resources can now be highlighted when selecting a friendly unit to attack via the OPTIONS->ADVANCED settings. Mods with zero cost units can now have units upgraded and purchased (stalkerbrumikcz). Purchase screen no longer has a unit pre-selected to help avoid accidental purchases when clicking the Purchase or Production button (rocketman71). Now the capital will not move back unless the current capital is also liberated (EQFL_Sapare). Fixed an error where the game engine would incorrectly move a currently occupied capital to its previous location if liberated. Fixed an error that prevented Axis players from being able to shift the Murmansk convoy to Arkhangelsk when cutting off the applicable rail line running from Murmansk to Belomorsk (Aprusty). Fixed an error where if a Transport unit was selected, the Operational Action buttons would sometimes not be clickable (ruskicanuk). Fixed an error where Subs caught in ice could increase their action points > 1 by switching modes (APrusty).

world at war enb series mod world at war enb series mod

Fixed an issue where Special Forces amphibious transports would auto load into a dead end Land + Sea enemy hex (rocketman71). Fixed a rare CTD that would occur when attempting to place a new unit right at the start of your turn. Fixed an Amphibious Transport error that did not reduce movement action points when the amphibious transport moved adjacent to an enemy capital ship that then attacked it (EQFL_Sapare). Fixed an issue where upon surrender, FREE naval units were being bumped out of non surrendering territorial ports (Gilber). Fixed an outstanding issue that still did not allow some Free units to upgrade relative to their current controlling major nation (Gilber). Normally a Kamikaze attack has a 25% chance of also damaging an adjacent naval unit by 1 strength point. Fixed an error that did not properly allow Kamikaze attacks to damage adjacent enemy units. Fixed a controlled unit movement error that led to a CTD when attempting to end the move along several hidden enemy units (EQFL_Sapare). A new update for Strategic Command WWII: World at War is now available.









World at war enb series mod